Like Blackjack, in Zombie Blackjack, the Player and the Dealer each start with two cards. Then, by drawing additional cards, they attempt to achieve a greater point value than has their opponent without exceeding 21. In Classic Blackjack,if a hand exceeds 21, it is considered "busted" and becomes invalid to win the round, but in Zombie Blackjack, the Player may have a second chance to resurrect a dead hand!
Cards are assigned point values in the following manner:
A calculated hand value that uses an Ace as 11 points is referred to as "soft". For example, 11 + 6 = 17. This is called a "Soft 17".
The hand starts when the Player places a wager between the minimum $5 and the maximum of $500 and presses the "Deal" button. The Player is initially dealt two cards face up while the Dealer receives one card that is face up and another card that is face down (the Dealer "Hole Card"). Special actions are taken if the Dealer's face up card is either an Ace or a card value of 10.
If the first two cards in a hand total 21 (an Ace and any card worth 10 points), the hand is known as a "Blackjack". A Blackjack is an automatic win unless both the Dealer and the Player have Blackjack. In such cases, the hands are considered a Push (Draw), except in cases where Insurance is purchased.
After the initial cards are dealt, if the Dealer's upcard is an Ace or a value of 10, the Dealer will check to see if he has a Blackjack. If the Dealer up card is a 10 and it turns out that the Dealer has a Blackjack, the hand ends. If the Player also has a Blackjack, the hand is considered a Push and the Player wager is refunded.
In cases where the Dealer's initial exposed card is an Ace, the Player will be provided the opportunity to purchase "Blackjack Insurance". Insurance costs one-half the amount of the initial wager and is a special wager that pays 2:1 if the Dealer does, in fact, have a Blackjack. In essence, Insurance provides the Player with the opportunity to break even because the initial wager will be forfeit, but he will be paid twice as much as the insurance payment.
If the Player's initial cards are a Blackjack, rather than purchase the insurance policy that will pay 2:1, the Player may opt to accept "Even Money" for his Blackjack (instead of the normal 3:2 payment that would be made for a winning Blackjack hand.
If after Insurance has been purchased or declined, the Dealer does not have a Blackjack, normal play continues.
If there is not a Blackjack after the intial deal, the Player is the first to act and has four options from which to choose:
After the Player acts it is the Dealer's turn to act. Dealer decisions relative to drawing additional cards are guided by three simple rules:
If the Dealer busts with more than 22 points
If the Dealer does not bust:
If the Dealer busts with exactly 22,
There are 3 optional side bets that can be played in Riverboat Gambler Blackjack: Dealer Match, TriLux, and Lucky Lucky.
All of these bets involve using the Player's initial two cards with the Dealer's first exposed card. If these spots are wagered, they are paid regardless of who wins the round. The odds for the wagers are in the Payout Table.
After the hand has ended, if the Player presses the Deal button, the same Bets will be placed and new cards will be dealt.
If the Player does not want to repeat the last wager, play will resume after a wager has been made and the Deal button has been pressed.
First Two Cards | |
(Double Down on 1st two cards only) | |
Beat the Dealer | 1 to 1 |
Blackjack | 3 to 2 |
Lucky Lucky Bonus | |
19 Total | 2 to 1 |
20 Total | 2 to 1 |
21 Total | 3 to 1 |
Suited 21 Total | 10 to 1 |
6-7-8 | 30 to 1 |
7-7-7 | 50 to 1 |
6-7-8 Suited | 100 to 1 |
7-7-7 Suited | 200 to 1 |
TriLux Bonus | |
Flush | 9 to 1 |
Straight | 9 to 1 |
3 of a Kind | 9 to 1 |
Straight Flush | 9 to 1 |
Dealer Match Bonus | |
(Match Dealer's 1st Card) | |
1st Card Match | 4 to 1 |
1st Card Suited Match | 11 to 1 |
2nd Card Match | 4 to 1 |
2nd Card Suited Match | 11 to 1 |